PLAY FULL SCREAN. 

Controls: point and click

Notes for game play: Keep your eye open for buttons that flash and pulse with a blue ring. It will show you where to click next. 
The dice can only be clicked once you click the “Use dice on…” button, which will flash and pulse until it’s clicked. 

Logline: A dock worker with aquaphobia takes revenge on his wealthily childhood bully by attempting to steal a rare book from a floating casino and auction house before it can be sold.


Credits:

Writing and Narrative Design: Reid Gillis & Karrie Myers

Character Art and Scene Illustration: Makafaui Morrow

Music: John Hart

Programming: Reid Gillis

Speech Boxes and Meters: Chapel's Github For Sugarcube

Sound clips from https://www.zapsplat.com/


American PG-13ish Rating:

We went for PG by American standards. So no sex, and only implied violence.  A warning there is a sound of a gun shot.

About the game:

The entire game is contained within three Twine: the main menu, StoryInit, and the entire rest of the game. Aside from the CSS Style Sheet and the Java, the whole game is essentially a single document screenplay that's been gamified. It uses a system similar to Inkle to form knots and diverts, while triggering events and state tracking.

Comments

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This is cool but stuff is covering up the dice so i can't play

The dice container will stay Red until you click the flashing button on the right that reads “use dice on…” Once the container turns black, then you can click on the dice.

Also, on smaller screens, you need to find a sweet spot for clicking on the dice, which can take a few clicks to find. 

Hope that helps 😄