Game Summary: This a game about a hyper individualistic over planning architect  having his so-called methodical plan to steal a book fall apart and how he decides to save himself. He chose the worst night to pull of this heist, but serendipity has put people in his path that may be both his downfall and his possible savor.

Mechanics and Code: The twine screen shot may make this game look simple, but it's 10,000 lines of code packed into 2 nodes.  Citizen Sleeper was an inspiration for these mechanics. The dice, tasks, and site map are features of Rare Books.

A note for those play testing this version:

FireFox can't play this game. Only Chrome and Explore work.

This is the near completed beta version of our game. The ending is still in development. Please do a play through and give me any and all feedback. How was the narrative? Was the game play smooth, intuitive and interesting? Are there any bugs?

Credits:

Writing and Narrative Design: 

Reid Gillis & Kerrie Myers

Character Art and Scene Illustration:

Makafaui Morrow               

Music:

John Hart

Programming:

Reid Gillis

Speech Boxes and Meters

Chapel's Github For Sugarcube



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